Osmo
Play-based learning blending physical and digital
We don’t score or rank this tool. Our publisher also builds learning software in this area, so we give you the verified facts below and leave the judgement to you. You can run the Four Mismatches Test on it yourself.
Independence: our publisher builds learning products too. We never review or score its products, and no tool pays to be listed or to rank higher — how we assess fit.
What it does
What the AI actually does — Computer vision, not generative AI — a mirror/reflector lets the tablet camera recognise physical tiles and drawings and respond in the game.
Why it was built — Bridge hands-on physical play and screen learning for young children, so kids manipulate real objects the tablet 'sees'.
Who built it
- Company
- Tangible Play, Inc. (Osmo)
- Founders
- Pramod Sharma · Jérôme Scholler
- HQ / origin
- Palo Alto, California, USA
- Founded
- 2013
- Model
- B2C
- Ownership
- Acquired by BYJU'S (2019)
- Languages
- English
- Pricing
- Hardware + apps
We record durable facts only — no funding-raised or user-count figures. Unverified fields are marked [TBD] rather than guessed.
Where it sits
Osmo is on the Learning Tools Index, in early years & literacy, built in United States.